![]() ![]() Then you should be able to set it where you need it. So, let us make a Texture: var texture_atlas := ImageTexture.new() Uv_rects.append(Rect2(point * uv_scale, size * uv_scale))Īnd since you want UV coordinates, I presume this is going to be a Texture for some shader. If the blit_rect line is giving you problems, try that.īy the way, you say you want UV coordinates, we should get them from the same loop: var points:PoolVector2Array = atlas_data.points Note depending on the format of the Image you want to draw, you may have to convert it first: nvert(Image.FORMAT_RGBA8)Īlso, usually, the images are imported in a compressed format that cannot be converted directly, and thus you would have to decompress first: compress() ![]() Here the Rect2 is the area of the Image we want to draw (all of it). We get the position for each one on the result we got from make_atlas: var points:PoolVector2Array = atlas_data.pointsĪtlas.blit_rect(image, Rect2(Vector2.ZERO, size), point) Now copy your original images to the atlas. And the last is the pixel format, the one I'm picking here has four channels (Red, Green, Blue, Alpha) of 8 bits (color depth) each. The third parameter is whether or not you want to generate mipmaps. Now that we have decided the size, we can create a new Image for the atlas: var atlas := Image.new()Ītlas.create(atlas_size, atlas_size, true, Image.FORMAT_RGBA8)Īs you might suspect the first two parameters are width and height. While min_atlas_size.x > atlas_size or min_atlas_size.y > atlas_size: Given the context, I believe a simple loop will do well on this case: var atlas_size := 16 Sadly Godot does not expose a "next power of 2" function. We should query what size we got: var min_atlas_size:Vector2 = atlas_data.size The algorithm of Geometry.make_atlas will try to make the atlas square. Once we have the sizes, we can call Geometry.make_atlas: var atlas_data := Geometry.make_atlas(sizes) We are going to need them in a PoolVector2Array (we can actually get them in a regular Array and convert it, but there is no need to do that): var sizes:PoolVector2Array Images created at runtime by other means.Let us say it is an array: var images:ArrayĪnd the values of that array can be either: Let us say you have a series of Images you want to put into your texture atlas. I would also need the UV values of the textures that I can map to blockfaces. But say that there were 5 images, it should create a 64 by 64 image as its the smallest size that can contain those images. For example if there are 4 16 by 16 images, only a 32 by 32 image should be created as its enough to contain those images. The final image must be a square and its size must be the smallest power of 2. How can I combine multiple images which can be different sizes into one while cramming as much images I can, i.e., images should be as densely packed as possible and if an image can be placed at a smaller place on the final image, it should be placed there as to not use the space that may be used by other images. These textures need not be same in size (one can be 16 by 16 while other can be 64 by 64) so I can't just paste the images at a regular distance. That's why I must create texture atlases at the runtime based on the textures provided. I can not use a prebuilt texture atlas as I need to allow players to add custom blocks to the game. By default, this tool uses the browser's JSON library for beautification.I am working on a voxel game (like minecraft). Please select the Big Num check box to enable large numbers for JSON beautify to a considerable number.This tool will show the JSON in the parent node tree. It will open the file selection dialog of the operating system. Step 1: Click on File Button at the top center of this page.JSON Pretty Print / Pretty JSON Tool to Prettify JSON data.decomposition of an IOP into component IOPs and subsequent conversion to. JSON Viewer works well on Windows, MAC, Chrome, and Firefox. pre-classification, the fuzzy Optical Water Type processor (Moore et al.Once you have created JSON Data, you can download it as a file or save it as a link and Share it.Hover over the image URL, and this JSON visualizer will display the image.Convert and export your JSON to CSV format.Convert your JSON structure into XML format. ![]()
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